Flower Child
ID 2023 - Lisa Marks
Flower Child is a dinnerware project that utilizes Don Norman's 3 Levels of Emotional Design to increase word of mouth advertising for the Flower Child chain. After finding that the target audience of the chain has environmental and health-based values I focused on creating dinnerware that would appeal to them on a visceral, behavioral, and self-reflective level. My main method of doing this was through material choice. I found that using one ton of recycled plastic saves 5,774 Kwh of energy, 16.3 barrels of oil, and 30 cubic yards of landfill space. Not only does recycled plastic appeal on a self-reflective level but it's unique appearance provides for visceral appeal. The form of the dinnerware was custom tailored to the dishes served at flower child, improving the use behavior of the dinnerware, thus appealing to the user on the behavioral level. It was my hope that these design considerations would lead the user to a unique, fulfilling dining experience that encourages them to spread the word to their friends about the Flower Child chain.
Puzzle Bytes
ID 2023 - Lisa Marks
Puzzle Bytes is a toy that aims to provide valuable computer science skills to children around the age of 6 at a price lower than current products on the market. Children construct a sentence out of puzzle pieces and then scan their creation in the Puzzle Bytes app. The app then uses augmented reality to allow kids to visualize their code through an animation that is played on top of their sentence. Puzzle Bytes aims to develop computer science skills by focusing on building knowledge about syntax, data types, variables, and basic logic patterns. To view a video demonstration of the AR element in action please visit https://youtu.be/H2Le9S-cb6c
Atlas
ID 1012 - Yaling Liu
Atlas is a wearable necklace pendant for women who suffer from arthritis. In my research I found that women are more likely to suffer from arthritis. I also found that a key problem for people with arthritis was zippers. This could limit choice of clothing which would damage self-expression. I wanted to create a tool to assist users with arthritis to be able to more easily button and zip clothes. Existing products were not visually pleasing and were an additional accessory to have. I wanted to create a product that could blend into user's lives.