
Lighting Project
Class: ID 2024 | Instructor: Kimberly Snyder
This dramatic lighting project required the use of metal to create a lamp which provided an interesting lighting effect to a specific environment; in the case of this project, outdoors. This piece was very metal-heavy (literally), made almost entirely of sheet metal and standing at almost 7 feet tall, I gained a lot of experience working with metal through this project and had a great time doing it. This project also provided an opportunity to explore creative form development, which I took inspiration from natural forms for and cut the holes in my lamp to imitate the appearance of openings between vines wrapped around a tree.

Health and Wellness Project
Class: ID 2024 | Instructor: Kimberly Snyder
Heavily influenced by the current state of the world and human activity, this health and wellness project focuses on the mental health of users who might feel trapped or tired of staying in the same place for too long by simulating interesting lifelike environments right outside their windows. Through theoretical utilization of the future technologies of holographic imaging and mood detection, development of this "future product" focused on digital form development and renders with a focus on portraying user experience, a valuable design skill for sure.

Ramen Bowl
Class: ID 2023 | Instructor: Kimberly Snyder
This set of a ramen bowl, tray, and cup were an exercise in developing consistent design language across a series of items. Having been assigned Japanese cuisine as a specific target for this project, and being a fan of ramen myself, I decided to create a set that I would love to eat spicy ramen out of. This dinnerware set incorporates the theme of dragons clutching a red pearl, a motif which has been used to symbolize prosperity, power, and wealth. This project was also very digitally-oriented, with a heavy focus on modeling consistent forms and creating renders to portray important details.