Class: ID 4071 | Instructor: Herb Velazquez
Tempo is an interactive timer that increases productivity and decreases procrastination. The goal of this project is to design a product to help students stop procrastinating and develop better work habits. The target user is a college student who is being negatively affected by procrastination and wants to change but hasn’t been able to. 87% of students surveyed procrastinate and 85% of them wanted to change their work habits. To solve this problem, I went through the design phase in 4 main phases; Discover, Define, Design, and Deliver. I used a variety of methods such as interviews, observations, surveys, journey maps, need mapping, and competitive analysis to discover needs, develop insights, and find space in the market where this solution was needed. I ideated and down selected using sketches, models, wireframes, and use scenarios to conduct user testing for feedback. Following this design process led me to the design of Tempo. Tempo has 3 timer modes; a pomodoro timer, a custom timer, and a task timer. Tempo’s pomodoro mode allows you quickly start on work while using a proven productivity method. When the timer ends the user is rewarded with an achievement chime, green light and completion message. The user can set a custom timer and change the amounts by twisting the rotary dial. The task timer allows the user to write down tasks to complete and set a timeline for it. After the task is completed, it will way how much they went over or under the set time.
Group Members: Morgan Abney, Berri Berto, Joshua Chan, Allie Paschal, and Morgan Platt
Class: ID 3052 | Instructor: Kevin Shankwiler
We were tasked with designing a Light Individual Transportation vehicle for commuters as part of a sub brand that we created under a parent brand. Our parent brand was BMW and after research, insights and Ideation we created Pulse and the flagship bike the Pulse E3. The Pulse E3 is a mid drive electric bike that elevates the status of commuting by bike. It has the power to get you to your destination without you breaking a sweat and the adaptability to give you the workout you want whenever you want it. I used Fusion 360 and Keyshot accompanied by VR software for testing to create and develop the bike.
Class: ID 2023 | Instructor: Steve Chininis
The goal of the project was to design a drinking vessels with a specific use, culture, or consumer in mind. I created diffuse. The Diffuse bottle allows you to bring taste with you in portable flavor packets, stored in the cap of the bottle. Flavor is now one press away without sacrificing your health. The simple to use system allows you to keep your water flavored even after refills. Diffuse bottles are made of double-walled stainless steel and polycarbonate material that insulates the drink keeping it warmer or cooler for longer. The lid has a small and large opening to make refills and cleaning easier. I used Fusion 360 to design the Diffuse bottle and I used 3D prints and models to test and refine my concept.
Class: ID 2024 | Instructor: Lisa Marks
The goal of the lamp project was to design and build a floor lamp that is beautiful in form while off and celebrates the beauty of light while on. The mosaic lamp is a handmade floor lamp made of bent, cut, and welded steel tubes and sheet metal with a light and shards of glass hanging at eye level to disperse the light and create a relaxing mood. I went through iterations of sketches, scale models, and full scale models to create the form of the Mosaic lamp. The final result of the project was a full scale hand made floor lamp.